About This Game GET READY TO ENTER A NEW ERA OF PHYSICS PLATFORMING Polyball is a modern take on classic ball rolling games such as Super Monkey Ball, Marble Madness, and Marble Blast - while taking cues from games such as the Sonic series, Trackmania, and Mario Kart.A BIT ABOUT POLYBALLThere's a lot to do in Polyball -- Challenge yourself or a friend to one of over 60 levels included in the initial release, with plans for many more levels via DLC. If you've got some friends over and are looking for something to play, Polyball's splitscreen multiplayer promises a good time. With classic modes like Battle and Trails, as well as a multiplayer version of the single-player experience, Polyball promises to be a must-have party game.CASUAL, COMPETITIVE, OR BOTHWith global leaderboards built right into the level select menu and pregame screen, you can see where you stand among the worlds best and race against their ghosts. If you're more interested in beating your friends, check out the friends-only leaderboards. Collecting shards during your single-player journey will unlock a vast array of customization options, from different ball models to particle effects. This customization carries over into online multiplayer matches as well as your high-score ghost, with local multiplayer having its own version of the customization system designed for split-screen play.FOR THE PEOPLE, BY THE PEOPLEIf you've mastered every challenge we put into the game, take a look at the Steam Workshop content to face a whole new set of challenges. Community made content will bridge the gap between developer and player as well as provide a steady stream of new content for you to experience. Steam Workshop gives the players a voice, allowing for the mechanics and level designs of Polyball to stretch far beyond what we had initially put into the game. With a built-in level editor easily accessible from the main menu creating content is a breeze, it even supports custom model and texture importing!A BIT ABOUT USThe first full release from digital design practice Studio Monolith, Polyball is an experiment in low-poly visuals and open-ended game design. Our approach with the project was to make the kind of game we used to play, something that had both casual appeal and a limitless competitive ceiling. It was also a genre that we felt hasn't been adequately adapted to the modern world of game design. Our vision was simple: build a game that's easy to pick up, hard to master, and fun both on and off screen.FEATURES 60+ levels and free DLC Powerful customization system Full controller support and keybinding Extensive multiplayer support - online/splitscreen Global/Friends Leaderboards Full soundtrack made by independent artists Steam Workshop Tuned mechanics and balanced levels based on community feedback Mac/Windows/Linux support Alternate language localization Ghosts Steam Cloud Saves Level editor with custom model support Stats display Achievements MULTIPLAYER MODES Trails Battle Split-Screen + Online Story Mode More modes coming soon! 1075eedd30 Title: PolyballGenre: Action, Casual, Indie, Racing, SimulationDeveloper:Studio MonolithPublisher:Studio MonolithRelease Date: 1 Dec, 2017 Polyball Activation Code [FULL] polyball apk. polyball kugelschreiber. polyball juego. nittaku poly ball. polyball dress code. polyball fotos. poly ball mallets. polyball badge. polyball arbeiten. polyball alter. polyball pc. polyball editor. orange poly ball. polyball key. polyball coop. bike polo ball. polyball kommission. poly ball xb. polyball tickets gewinnen. polyball zürich 2017 fotos. polyball gameplay. polyball ausverkauft. polyball multiplayer. inline polyball rig. polyball karten. polyball game download. dhs poly ball. polyball 2019 tickets. polyball pc gameplay. polyball gundam. nzz polyball. polyball zürich fotos. polyball youtube. polyball zürich 2018. poly-ball anchor retrieval system. polyball pitching machine. poly ball vs celluloid ball. low poly ball. butterfly poly ball. polyball facebook. polyball mac. polyball table tennis. polyball ost. polyball ok. polyball 2017 photos. poly ball fringe. polyball 2018 programm. polyball website. polyball programm. poly ball anchor. baju poly ball. poly ball joints. hanno polyball. polyball tickets kaufen. polyball vip tickets. polyball oyunu oyna. polyball 2017 video. polyball pc game. video poly ball. polyball rig. boat poly ball. polyball kleid. roly poly ball. polyball zürich 2019. polyballs pool. polyball jobs. polyball 1976. polyball starticket. polyball eth 2018 fotos. polyball uzh. polyball tickets 2017. polyball dinner. poly ball oyna. polyball crack. polyball faber castell. polyball descargar gratis. polyball eth. polyball mac os x. polyball geschichte. polyball speedrun. a1 poly ball. polyball instagram. volly ball indonesia. jugar poly ball. polyball schweiz. polyball eth dress code. polyball ort. polyball in zürich. polyball 2019. polyball game. faber castell polyball m price Controls feel clunky, levels are too similar.. Interesting concept, though it's hardly original. The game would benifit greatly from a simple compass around the ball pointing in the direction of the goal. Looking for the goal is not fun. At all. Other than that, the game is good. Going for a faster time can get addicting, though the shards you can collect seem largly unimportant. I'd like a reason to go out of my way to get the collectables... like an increase in max speed or something.I got this game from an indiegala bundle, but I could see myself spending around $5 on the game as it is now. The stages seem kind of empty and there are some other smaller issues, but it has potential to be a great game. I haven't touched the online component, so I have no opinon on that.On max settings (1080p) I get 100+ FPS on my 4460/960 PCEDIT: Just reached some levels where the FPS dips into the low 40s on max. Seems it depends heavily on the particular level.. This key was obtained from the developer for the purposes of review. Note this review was done during early access, so it's based on the current implementation. Summary: Marble Madness plus Super Monkey Ball with a hint of Sonic in it. In this Early Access game, the solid controls allows you to pick up speed with the great movement system that feels natural. In addition, the level design is great: it teaches good lessons of what you need to learn to master the environments in question. Camera design is well done, and frankly everything flows together rather nicely. The gameplay is good: although it's going to hit a very niche market in question, and won't hit the mainstream in terms of playability. It needs the bell and whistles to take it to the next levels, as additional controls or options for gameplay will really make it stand out. Early Access games are always ones I have to say: ok, hold on a second, wait till its released: but Polyball when fully completed looks like a game that will be worth your time for old 3D platformer fans, but surprisingly racing fans a bit as well. Gameplay Footage and Video Review: https://www.youtube.com/watch?v=g8jPb76PDPo Lists: +: Core gameplay is solid. Movement is in the right spot in both fast/slow speeds as well as on angles and different landscapes. Good level design all over the place. In particular, the levels back to back teach great lessons of movement while challenging you on the next section. Good mixture of fianesse and speed elements of stages to take advantage of everything the game has to offer. Collectables are worth grabbing for customization elements and provide challenge in getting trophies. Camera controls feel right. Good rotation without being too sensitive, and the ability to snap behind the ball is appreciated. Really Really works with the Steam Controller, but works for the keyboard and mouse as well as the 360 controller as well. Surprisingly unbuggy for an Early Access release. There was an issue here and there of course, but nothing substantial of any sort or anything that really hindered gameplay in the end. -: Graphics are rough around the edges. In particular, several choices with the simple styles in particular with colors and how it hurts the eyesight. Needs the shine around the edges. Core is great, but what will bring the game to the next level is the little touches, like new gameplay options, etc. Player Guidance mechanics are missing, as you'll get lost at times, or be put into situations where it seems to go against the opposite of normal gameplay logic. While there's reasonable content here, it just will do better to have more in the long run.. The foggy white shade over everything makes the game unplayable. Even removing the Bloom setting doesnt rid the pain.. Fun game and very challenging!! Basically a cross between Marble Blast Ultra and Super Monkey Ball! Great first game from a new developer!!. A clean, classy, Super Monkey Ball inspired work of art with huge open levels and a relaxing design. At times it makes my PC tank (largely because my pc is♥♥♥♥♥♥, but it is very fun nonetheless. I definately recomend it for any fan of rolling platformers.. As a child I spent endless hours playing marble madness. Though I haven't played too far into this game, it's been a pleasure and I can't wait to see how much more difficult it can become!*Possible issue (debunked by dev) - Developer responded and user (being me) has confirmed resolution!While on lunch I had time to sign in and check this, in doing so I realized the developer has already responded and their suggestion was dead on accurate.It's awesome seeing an active team both on their game and working with their community.. Polyball is one of only 3 early access games I own. I haven’t purchased them consciously, they were just parts of bundles that contained other games I was genuinely interested in. But Polyball immediately caught my eye in its particular bundle because of its charming art style, so I figured I’d give it a shot, even though I expected that it would still be somewhat unfinished.This is incidentally the reason why I usually don’t buy or play early access games: I pay for an unfinished product that I get to play in an objectively worse condition than the actual release build. The other reason for not buying early is, obviously, that a final release build is far from guaranteed, as we’ve seen with a couple of abandoned games now, and the slew of early access titles who seem to stay in early access for years to come. But enough ranting about the business model, you’re here to know if the game in its current state is any good. As the developer claims, Polyball is a rather simple ball rolling game in the vein of other classic ball rolling games, such as Super Monkey Ball. The objective in each level is to find the end goal while overcoming a variety of obstacles, and that’s basically it. You can also collect shards, which are used to customize your ball in a variety of cosmetic ways. But there are no micro-transactions to unlock this stuff, which is nice. But in the end, the game tracks your time, and gathering all the shards seems like it’d only increase your time spent in the level. This is only exacerbated by the fact that apparently there’s a trophy hidden in all the levels and I barely managed to find one, so there is a bit of a mixed message going on.Like I mentioned above, the art style is what drew me into it at first, and throughout the game, the environments you get to play in really manage to create a sense of atmosphere. This is obviously helped by the wide variety of levels that are already accessible in this early access version, with promises of more on the way. The music underlines the general aesthetic as well, going for a lot of synthwave, which fits the general visual tone of the game quite nicely. If there’s one thing I can criticize, it’s the controls. They’re not awful, but at times they seem a tad unresponsive. Given that you can also change your trajectory mid-air, you are allowed a lot of control over your sphere, however the jump mechanic needs some work in my estimation. The biggest problem I see with it is the fact that you can only jump when the ball is in contact with the ground on the bottom part of the ball. So say your ball is perched between two ledges on the left and right side, you can’t jump, because the bottom part of the ball isn’t touching anything. The same thing goes for certain very steep sections where you can do nothing but watch as your ball loses momentum and slides back down again. This was particularly infuriating in one of the levels where around 70% of the time I lacked momentum to clear that particular wall and couldn’t continue with the level because of that.In addition to that, I feel that the tolerance between what counts as touching and not touching is exceptionally slim. Visually it could appear that the ball is touching the ground, but the physics calculation in the game actually tells you it isn’t, which is why at times the ball seems to completely ignore your input and refuses to jump. If I may be so bold as to suggest a fix for this, I’d say make the collision box slightly bigger than the ball to allow for some margin of error on behalf of the player. It can get quite frustrating after a while if it seems like you’re losing control of the ball for no apparent reason.Other than that, I’d say definitely had fun playing this game, even though again, it is still in a somewhat unfinished state. The developer claims that the game will feature a bunch more levels upon release, as well as local multiplayer, and the game will be Steam Workshop enabled, which could benefit the longevity of the title. But even in the state it’s in, it’s a nice little title. The only thing I’m a bit dubious about is the price. $15 for a game about rolling around a ball seems like quite a lot to me. If you’re the competitive type and you want to see your name on the leaderboards, you’ll invest plenty of time into the game to justify the investment. But if you’re like me and you just want a bit of challenge without going crazy over shaving off a few more milliseconds, in its current state, you can expect around 4 hours of entertainment. If that’s good enough for you, go for it, it’s one of the very few titles I’d say deserves to be in early access because it’s in a playable and almost finished state and from the looks of it, all the mechanics are in place, so only a few levels and the multiplayer portion are still missing.
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